High scores
| Name | Score | |
|---|---|---|
| 1. | Templarian | 1,000,000,000 |
| 2. | Sucris | 144,200 |
| 3. | ralphjos | 131,960 |
| 4. | Sucris | 119,220 |
| 5. | Sucris | 112,880 |
| 6. | Sucris | 102,720 |
| 7. | Sucris | 102,660 |
| 8. | ok | 102,100 |
| 9. | Dan | 100,580 |
| 10. | Golden | 95,820 |
Tetris
Use the arrow keys to move and rotate falling tetrominoes to form lines. 1-Player mode supports the "hold piece" (activated by spacebar).
Notes
Shortly after starting to develop this game, I came across the Tetris Guideline that the Tetris Company created for making new Tetris games. I followed the guidelines as closely as I could, but decided against a few of their rules (mostly involving scoring). To determine how wall kick rotations would work I used Jagorochi’s analysis of SRS wall kicks. The game also features six item blocks that randomly appear in the playfield to spice things up a bit. It’s also my first two-player game, woohoo!

No Comments »
Comments RSS feed.
Leave a comment